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Software engineer & solution architect.

I'm a software engineer with six years of proven experience designing and shipping software for large user bases. I've led teams, mentored engineers and owned products from architecture to release.

Salih Eren Degirmenci
Eren · Senior Software Engineer
Tech stack: .NET Core, C#, AWS, C++, React, gRPC, SSE, Redis, WebSockets, Python, Unity, Netcode
01Selected work
02Experience
2024 - 2026MovetruSenior Software Engineer
Belfast, UK

Senior engineer across both of Movetru's products, Vision and Pro (the company's athlete movement-analytics platform), spanning backend, web and desktop applications. Promoted from Software Engineer to Senior.

  • Owned the architecture of computer-vision features across the products
  • Designed and built backend services on AWS using C# / .NET
  • Built and maintained features for a cross-platform mobile app (Unity + native iOS: Swift/Objective-C)
  • Built real-time communication features connecting the app to external hardware devices
  • Led code reviews and mentored engineers across native, backend and web codebases
2022 - 2024Inventuna GamesLead Game Developer
Istanbul, TR

Led architecture and multiplayer networking for Heroes Chained, a 3D hex-grid auto-battler with on-chain integration, from build pipeline to store release.

  • Designed the full client/server stack: Unity, Netcode, .NET Core, SQL Server, AWS
  • Built an iOS/Android CI/CD pipeline with Jenkins and AppCenter
  • Mentored junior developers and drove code-review standards
2021 - 2022MasomoGame Developer
Izmir, TR

Shipped gameplay and live-ops features for Head Ball 2, a real-time multiplayer title with 100M+ downloads, in a large legacy C++ codebase.

  • Built robust gameplay/UI systems and defined live-activation strategies
  • Optimised and maintained a large Cocos2d-x (C++) codebase under live traffic
2020 - 2021Ford OtosanStudent Software Engineer
Kocaeli, TR

Built full-stack features for the Digital Factory project in a SCRUM team, helping convert paper-based production systems to digital.

  • Shipped full-stack features with .NET, RabbitMQ, Oracle (PL/SQL), SignalR, ElasticSearch
  • Mentored junior and intern developers
03Capabilities
01

Cloud & Backend

  • .NET Core
  • AWS (Lambda, API Gateway, Fargate/ECS)
  • DynamoDB · S3 · Cognito
  • Microservices & REST APIs
  • Redis
  • CI/CD (Jenkins)
02

Real-time & Networking

  • Server-authoritative netcode
  • gRPC
  • SSE
  • WebSockets
  • ENet
  • Low-latency streaming
03

Languages

  • C#
  • C++
  • Python
  • JavaScript / TypeScript
  • Swift / Objective-C
04

Full-stack & Mobile

  • React
  • React + Electron
  • Native iOS
  • Android
  • System & solution architecture
  • Technical leadership
05

Systems & Engines

  • C++
  • Unity
  • Unreal Engine
  • Engine architecture
  • Computer vision
  • OpenGL
04Contact

Building something? Let's talk.

What I can help with

  • Multiplayer & netcode

    Server-authoritative games, replication and mid-match reconnects.

    Head Ball 2 · Heroes Chained · MOBA Forge

  • Backend & cloud

    C# / .NET services on AWS, and apps that talk to hardware in real time.

    Movetru

  • Engines & tools

    C++ engine code, editor tools and platform ports.

    ToolKit · Unit Forge